So, I wanted to start writing this blog because I'm finally done with my initial website design and wanted to start getting into the nitty gritty. Essentially, I have a ton of new features and a lot more to come, and I wanted to give a quick rundown of what they are and how they work.
First up, though, a disclaimer: I can't guarantee everything will work permanently or that it will stay the same. I'm constantly messing around with my website and making updates, so if you use something right now it might break or be removed completely in the future.
Alright, so first off I built a little character sheet feature. You can click dungeons and dragons at the top of the site or the footer, and then add a character. I did not build a character builder for a few reasons. Mainly, I don't want to include too much content, and it seems a lot easier to let people track as much or as little as they want. You can add in things, and I might even add more fields in the future to allow you to store more information.
Second feature: a campaign tracker. This is the big piece, because it let's a group link their characters together in a campaign and then track rolls. It stores up to the twenty most recent rolls and let's you roll advantage, disadvantage, and normal. Whatever you saved for your character on the sheet will be what is rolled, and it automatically updates so that if one person makes a roll, everyone can see it.
Basically, the way it works is you have to assign your own information, but once you do you can link your characters to a campaign. Once characters are linked, then anyone in the campaign can view the campaign page and see all of the characters. On the campaign page, you can also performs rolls for things like skills, saving throws, weapon rolls, and other features. You can even make the rolls with advantage or disadvantage.
The information is tracked dynamically, so when one person makes a roll, it will update for everyone who is viewing that campaign simultaneously and track the most recent twenty rolls.
There is also an initiative tracker on the campaign page you can use. For it, when you press clear it will add any players to the initiative setup. You can add new players or enemies to the list without needing to add characters to the campaign with their bonus (the first number). When you press roll it rolls for everyone and orders them based on the roll (the middle tracked number). Finally, hitting next and previous moves the list forwards and backwards to progress through initiative, and as you press it the number of times gone will increment or decrement (the final tracked number)
If you think of any useful extra features I could add to this please let me know.
If you play Dungeons & Dragons please also check out The Dark Citadel. It's my choose-your-own-adventure RPG game on Alexa with a lot of features like combat, skill checks, and other things built into a fantasy world. In the near future I'm planning on releasing Gumshoe Detective Agency (thriller/detective stories), Haunted House (horror), and Last Light in the Dark (space action/horror) using the same system.
One last thing to mention: I have an Alexa skill centered around D&D rules lookup.
You can't roll damage yet, but I plan on implementing that in the future. There is also a little initiative tracker on the side that you can use. It will automatically update when one person hits it, and it also tracks how many times people have gone. I would eventually like to update it for tracking statuses and effects, but for now it is what it is.
You can feel free to use any of these features, but as I said earlier none of them are guaranteed to stick around. Characters and campaigns might be wiped in cases where I need to make updates.
Also, if you have suggestions for improvement or anything else, just contact me directly.
One last thing: I build Alexa skills and write books, and I'm an avid D&D player for just about every version of the game there is/has been. Right now we're playing a 5th edition game where we are traveling through a version of our world far in the future after magic and other races have returned, but I've played Shadowrun, Warhammer, Warhammer 40k, gurps, and a ton of other games over the years. I'm thinking about making another in-character blog for current games, but not sure just yet.
Anyway, back on topic: if you would like to support me, I have tons of skills and books available. Horror, science fiction, fantasy, etc. There are samples on my site for the books, as well as short stories, and beyond that there is also a link to my skills. I would recommend trying The Dark Citadel if you're interested in a choose-your-own-adventure sort of like Dungeons and Dragons.