The Dark Citadel



Basic Stats

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Name Zeus
Class Ranger
Hit Points 692
Armor Class 14
Character Bonus 9
Level 67
Gold 16452
Experience 209275
Last Played Oct 23, 2019 at 00:28

Invasions

Won 10
Lost 4
Defended 0
Failed to Defend 4

Chapters

Chapter Game Difficulty Times
1 The Dark Citadel EASY 1
2 The Dark Citadel EASY 1
3 The Dark Citadel EASY 1
4 The Dark Citadel EASY 1
5 The Dark Citadel EASY 1
6 The Dark Citadel MEDIUM 1
7 The Dark Citadel MEDIUM 1
7 The Dark Citadel HARD 1
8 The Dark Citadel MEDIUM 1
Invasion The Dark Citadel MEDIUM 5
Invasion The Dark Citadel EASY 5

Powers Trained

Animal Strike With this power you call upon animal spirits to help you deal extra damage to your opponents. Can only be used a few times before resting.
Lethal Attack With this power you strike a lethal blow that has a 50% chance to kill an enemy outright. On a failure nothing happens. Can be used a few times per day before needing to rest.
Whirlwind Attack With this power you get a strike on each opponent. Can be used a few times per day before needing to rest.
Quick Attack With this power you automatically get to attack first. Can be used a few times per day before needing to rest.
Guarding Attack With this power your armor class is raised for the round. Can be used a few times per day before needing to rest.
Fortunate Streak With this power you will automatically re-roll any failed skill checks one time. Will only happen a few times per rest.
Lunge This power does extra damage to an enemy at the cost of making you easier to hit.
Parry You deal half damage with this power but have a chance to block all incoming attacks.

Stats Trained

Wisdom Your wisdom stat represents how wise you are.
Defense The defensive stat represents how well you defend yourself in combat.
Combat Your combat stat represents how well you can fight and what weapons and armor you are allowed to use.
Dexterity Dexterity represents how agile you are.
Initiative Initiative is how fast you react, and having a higher initiative affects how often you go first in combat.
Constitution Constitution affects how many hit points you have

Skills trained

Survival Your survival skill represents how well you are at surviving out in nature.
Bluff Bluff represents how good you are at lying.
Medicine Your medicine skill represents how well you can heal others.
Luck Luck represents how lucky you are when you encounter random things out in the world.
Insight The insight skill determines how well you can tell if someone else is lying.
Perception Your perception skill represents how good you are at spotting things and tracking enemies.
Arcana Arcana is a skill that allows you to interact with magic.

Equipped Items

Armor Second Magic Armor Armor that increases your armor class by seve
Trinket Sure-Sighted Monacle A monacle to help you see clearly. Grants a bonus to perception.

Items

Recharge Potion 1
Healing Potion 0

Clues Discovered

Rare Dangerous Herb
Recovered Isabel's Trinket
Saved the Queen

Weapons

Sword 6
Bow and Arrows 7
Knife 4
Great Sword 10
Decimator 14
Valor Heart 12
Berzerker hammer 17
Fireball 11
Demon Bite 16
Crossbow 8
Sword of Divinity 13
Moon Walker Blade 18
Abyss Dagger 16
War Hammer 8
Sacrificial Dagger 12
Second Magical Sword 20
Great Club 10
Whip 6

Armor

Armor of Faith 6
Chainmail Armor 4
Armor of Chaos 6
Second Magic Armor 7
Leather Armor 2
Scale Armor 3
Plate Armor 6

Special

Friendship Feather
Lucky Boots
Cloak of Invisibility
Diplomacy Headpiece
Ion Stone
Miracle Pendant
Ring of Charisma
Sure-Sighted Monacle
Ring of Lying
Broach of Power
Lucky Trinket
Your Mother's Gift Cloak
Cloak of Hiding
Fighter's Cloak

Kills

Acolyte 79
Air Elemental 6
Assassin 21
Bandit 20
Bat Demon 4
Bear 28
Crocodile 11
Cyclops 2
Fire Demon 8
Giant Centipede 2
Giant Lizard 4
Giant Spider 6
Goblin 33
Golem 6
Guard 18
Ice Demon 4
Imp 18
Ogre 5
Orc 68
Pixie 31
Sand Demon 1
Skeleton 4
Vampire 2
Wolf 26
Zombie 10