The Dark Citadel



Basic Stats

Name choir
Class Wizard
Hit Points 562
Armor Class 13
Character Bonus 7
Level 60
Gold 963
Experience 93013

Invasions

Won 1
Lost 3
Defended 0
Failed to Defend 0

Chapters

Chapter Game Difficulty Times
1 The Dark Citadel IMPOSSIBLE 1
2 The Dark Citadel EASY 1
3 The Dark Citadel HARD 1
4 The Dark Citadel IMPOSSIBLE 1
5 The Dark Citadel IMPOSSIBLE 1
6 The Dark Citadel IMPOSSIBLE 1

Powers Trained

Teleport With this power you can return to the main menu at any time without needing to spend any gold or reset.
Chain Lightning With this power you hit all enemies for a set amount of damage if they fail their save. Can be used a few times per day before needing to rest.
Sure Attack With this power you go on normal initiative but you can't miss. Can be used a few times per day before needing to rest.
Meteor Swarm With this power you can call down a swarm of meteors that will do deal half the remaining health of all enemies.
Fortunate Streak With this power you will automatically re-roll any failed skill checks one time. Will only happen a few times per rest.
Expeditious Retreat With this power you can escape from combat against lesser foes with significantly greater ease. Can only be a used a few times before resting.
Lethal Attack With this power you strike a lethal blow that has a 50% chance to kill an enemy outright. On a failure nothing happens. Can be used a few times per day before needing to rest.

Stats Trained

Wisdom Your wisdom stat represents how wise you are.
Combat Your combat stat represents how well you can fight and what weapons and armor you are allowed to use.
Dexterity Dexterity represents how agile you are.
Defense The defensive stat represents how well you defend yourself in combat.
Constitution Constitution affects how many hit points you have

Skills trained

Arcana Arcana is a skill that allows you to interact with magic.
Stealth Your stealth skill represents how well you are at sneaking both in and out of combat.
Medicine Your medicine skill represents how well you can heal others.
Animal Handling Animal Handling represents how good you are at working with animals.
Luck Luck represents how lucky you are when you encounter random things out in the world.

Equipped Items

Armor Second Magic Armor Armor that increases your armor class by seve
Trinket Lucky Boots Comfortable boots that grant a bonus to luck.

Items

Recharge Potion 0
Armor Potion 0
Skilled Potion 0
Healing Potion 5
Damage Boost Potion 4

Clues Discovered

Rare Dangerous Herb
Saved the Queen
Army Decimated

Weapons

Sword 6
Valor Heart 12
Fireball 11
Berzerker hammer 17
Demon Bite 16
Moon Walker Blade 18
Decimator 14
Abyss Dagger 16
Crossbow 8
Second Magical Sword 20
Dagger 4
Knife 4
Great Axe 10

Armor

Chainmail Armor 4
Armor of Chaos 6
Second Magic Armor 7
Leather Armor 2
Scale Armor 3

Special

Lucky Boots
Cloak of Invisibility
Ion Stone
Miracle Pendant
Sure-Sighted Monacle
Your Mother's Gift Cloak
Cloak of Hiding

Kills