The Dark Citadel



Basic Stats

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Name killer kill
Class Warrior
Hit Points 344
Armor Class 13
Character Bonus 7
Level 46
Gold 1122
Experience 48911
Last Played Oct 20, 2019 at 03:30

Invasions

Won 4
Lost 2
Defended 0
Failed to Defend 0

Chapters

Chapter Game Difficulty Times
1 The Dark Citadel MEDIUM 2
10 The Dark Citadel EASY 1
10 The Dark Citadel MEDIUM 2
10 The Dark Citadel HARD 2
2 The Dark Citadel MEDIUM 2
2 The Dark Citadel EASY 1
2 The Dark Citadel HARD 1
3 The Dark Citadel EASY 1
3 The Dark Citadel MEDIUM 2
3 The Dark Citadel HARD 2
4 The Dark Citadel EASY 1
4 The Dark Citadel HARD 1
4 The Dark Citadel MEDIUM 2
5 The Dark Citadel HARD 1
6 The Dark Citadel EASY 1
Invasion The Dark Citadel MEDIUM 4

Powers Trained

Guarding Attack With this power your armor class is raised for the round. Can be used a few times per day before needing to rest.
Lethal Attack With this power you strike a lethal blow that has a 50% chance to kill an enemy outright. On a failure nothing happens. Can be used a few times per day before needing to rest.
Parry You deal half damage with this power but have a chance to block all incoming attacks.
Precise Strike You take your time to increase your accuracy.
Whirlwind Attack With this power you get a strike on each opponent. Can be used a few times per day before needing to rest.
Sure Attack With this power you go on normal initiative but you can't miss. Can be used a few times per day before needing to rest.
Quick Attack With this power you automatically get to attack first. Can be used a few times per day before needing to rest.

Stats Trained

Combat Your combat stat represents how well you can fight and what weapons and armor you are allowed to use.
Defense The defensive stat represents how well you defend yourself in combat.
Wisdom Your wisdom stat represents how wise you are.
Dexterity Dexterity represents how agile you are.
Initiative Initiative is how fast you react, and having a higher initiative affects how often you go first in combat.

Skills trained

Athletics Your athletics skill represents how well you run, jump, and swim.
Stealth Your stealth skill represents how well you are at sneaking both in and out of combat.
Survival Your survival skill represents how well you are at surviving out in nature.
Bluff Bluff represents how good you are at lying.
Animal Handling Animal Handling represents how good you are at working with animals.

Equipped Items

Weapon Magical Sword A weapon that does high amounts of damage on each swing.
Armor Leather Armor Armor that increases your armor class by two.
Trinket Your Mother's Gift Cloak A cloak your mother gave you to begin your journey. It grants a bonus to luck.

Items

Recharge Potion 1
Healing Potion 0

Clues Discovered

Saved Greenleaf
Recovered Isabel's Trinket
Saved the Queen
Saved the Caravan

Weapons

Magical Sword 20
Sword 6
Bow and Arrows 7
Great Club 10
Great Sword 10
War Hammer 8
Great Axe 10
Decimator 14
Fireball 11
Berzerker hammer 17
Sword of Divinity 13

Armor

Armor of Faith 6
Chainmail Armor 4
Leather Armor 2
Scale Armor 3

Special

Friendship Feather
Lucky Boots
Diplomacy Headpiece
Ion Stone
Miracle Pendant
Stealth Boots
Ring of Charisma
Lucky Trinket
Wisdom Headpiece
Your Mother's Gift Cloak
Cloak of Hiding
Fighter's Cloak

Kills

Acolyte 6
Air Elemental 2
Assassin 10
Bandit 19
Bandit Leader 4
Bat Demon 2
Bear 8
Captain 5
Crazed Orc 17
Crocodile 4
Cyclops 1
Devil 2
Dragon 1
Drunkard 1
Fire Demon 27
Giant Centipede 5
Giant Lizard 2
Giant Rat 25
Giant Spider 1
Goblin 34
Goblin Commander 1
Golem 1
Guard 45
Ice Demon 2
Imp 37
Imposter 16
Ogre 4
Orc 20
Pixie 8
Sand Demon 10
Shadow Monster 19
Skeleton 5
Thief 5
Vampire 1
Wolf 12
Zombie 3