Last Light in the Dark
Horror, Sci-Fi & Fantasy fiction by Lincoln Cole. Dark stories that explore the shadows between worlds.
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A year of letting AI agents run my dev workflow. What they are genuinely good at, where they fail confidently, and the guardrails that make them useful.
Echoes in the Void is here — the Vanguard gets it first
Echoes in the Void — book two of the Last Light series — is here, and you get it first.
The Covenant Files: Timeline & Map Reference
The reference page for the readers who finished The Final Covenant and want to argue about the order of events. Full chronology from 1971 to Year 13, plus a complete Chicago site index and faction reference.
Timeline & Map Reference: The Darklands
A reference page for readers who keep notebooks. The pre-Collapse era through the Westminster vote, New Haven, and Sarah's generation — every major date, every faction, the geography of the slept-on-shoulder continent, and a re-read order for the chapter eleven flash-forward.
Behind the Scenes: Timeline & Map Reference — Graveyard of Empires
The full Graveyard of Empires master timeline, faction tree, and sector map in one place. Bookmark it and read alongside the series.
World of Shadows: Timeline, Faction Tree, and Network Map
The reference page. Series chronology from year minus thirty-one through Akron. Faction tree showing the Vatican, the Council, and the Ninth Circle. Character relationship chart. Open threads.
Timeline & Map Reference — World on Fire
The reference sheet I wished I'd had on my desk while drafting Raven's Rise — chronological reading order, the geography of Raven's Peak and the Council, and a relationship spine for paid members catching up.
What Kindle Unlimited Actually Pays (and Why It's Not the Point)
Kindle Unlimited pays about half a cent a page. Here is the real math, what a full series read earns, and why I stopped staring at the daily number.
Building a Text Adventure Game Engine From Scratch
The dungeon is the easy part. Building a text adventure game engine taught me the hard half is teaching the machine to listen to what players actually say.
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