A year of letting AI agents run my dev workflow. What they are genuinely good at, where they fail confidently, and the guardrails that make them useful.
The reference page: series chronology from year minus thirty-one through Akron, the faction tree, and the character relationship chart. Bookmark and return.
The dungeon is the easy part. Building a text adventure game engine taught me the hard half is teaching the machine to listen to what players actually say.