Timeline & Map Reference: The Ashen Kingdoms
A reference page for the readers who keep notebooks. The dates use the New Haven calendar, where Year 1 is the founding of the Confederation. Pre-Foundation years are noted "EAS" — the same shorthand the Progenitor archive uses for "Era Anterior to Stewardship." — L.C.
I. The Long Timeline
The Progenitor Era (approx. 12,000 to 10,273 EAS)
The Progenitor civilization rises on the eastern peninsula. Their cities span what is now the Karthian heartland, the Ashen Fields, the eastern wastes, and the southern coast. The Hollow Deep is built as a transit network connecting their seven major academic centres. Blood-conduit technology is developed and integrated into civilian infrastructure (lamps, heat, medical alcoves).
The First Stirring (approx. 10,300 EAS)
The Wurm Lords stir for the first time in recorded Progenitor history. The Progenitors attempt 203 alternative containment systems including the Architects (a distributed AI network of seventeen nodes) and the Shepherd (a generative pastoral mind). All fail. The committee approves the Anchor Lattice.
The Anchoring of Aethis (10,273 EAS)
Aethis volunteers. Forty-nine thousand Progenitor citizens channel their lives into the seven seals. The continent stabilizes. The Progenitors disperse — the academic record goes silent within three generations as the maintenance protocols are forgotten.
The Long Silence (10,273 EAS to roughly 200 EAS)
The Progenitor cities slowly become ruins. The Hollow Deep is sealed by collapse and ignorance. Local cultures rise on the surface; the Karthian and Valorheim languages diverge from a common Progenitor descendant tongue around 4,000 EAS. The Pact of Ash and Bone is founded by a group of late-Progenitor scholars who survived the dispersal — its goal, originally, was to maintain the lattice; by the third recorded generation, it had become something else.
The Pact's Long Game (200 EAS to Year 0)
The Pact infiltrates both kingdoms over centuries. The Obsidian Spire is built (under Pact direction) at one of the seven lattice intersections. Valorfen is built at another. The Karthian Council of Nine and the Valorheim High Court both contain at least one Pact agent in every generation by the year Cardinal-General Matthias Corven assumes his position.
The Demon Wars (approx. Year -3 to Year 0)
The Pact triggers the war by manufacturing a border incident in the Ashen Fields. The fighting escalates. Both kingdoms develop "blessing" technologies (Karthian holy light and Valorheim blood magic) that are, unbeknownst to either side, the same Progenitor blood-conduit technology re-derived from fragmentary records. Each blessing weakens the seals. Each weakening makes the next blessing stronger. The Pact watches the wave build.
Valtherion (Year 0)
The Battle of Valtherion (Blood and Belief, Chapters 9 and 19). Sevrin's blood magic and the Karthian priests' green-shadowed light collide. The seals fail at the Ashen Fields. Demons pour through. Roughly sixty thousand soldiers die in the day; another forty thousand in the week that follows. Three hundred Karthian and Valorheim survivors descend into the Hollow Deep. The Pact's plan succeeds.
The plan does not, however, account for Cael Morevan, who hears the seal hum during the survivors' first ritual and recognizes that the wave is not unstoppable.
II. The Foundation Era
Year 0 to Year 1: The Hollow Deep
Blood and Belief (last third) and The Hollow Deep. The survivors enter the Progenitor ruins, conduct the first sealing ritual (33 dead, seal holds), survive the corrupted surface in their first winter, and re-emerge in the spring to find the Karthian and Valorheim governments fragmented and the demon-infected wasteland expanding.
Year 1 to Year 2: The Alliance
The Resistance Alliance forms (later renamed the Confederation). Tomas Grenn and Cael Morevan lead the first reconstruction wave. The destruction of the demons' unsealing spire (Sevrin's twelve volunteers) prevents simultaneous failure of all seven seals. The first council of twelve (six Karthian, six Valorheim) is formed at Kelvareth.
Year 2 to Year 5: The Seven Rituals
Across three years, the Alliance conducts six more sealing rituals. Approximately 9,000 volunteers die across the seven rituals total. The Wurm Lords are pushed back into containment. Tomas Grenn dies of wounds taken in the Ash King siege approximately six months after the final ritual. The Confederation's First Remembrance Day is held at his grave.
Year 5 to Year 7: The Founding of New Haven
The surviving Alliance settlements consolidate at the lattice centroid, on top of the Hollow Deep. New Haven is named. The first Treaty Hall is built. The Memorial Garden is established by Petyr, who has carried the names of every soldier and volunteer he served with since Valtherion. Cael Morevan reluctantly accepts the title of Coordinator.
Year 7 to Year 22: The Civil War and the Scavenger Contact
Ashes and Thrones and Legacy of Iron. Kael Thorne's faction breaks away. Civil war fragments the Confederation; reconciliation under Cael's leadership reforms it as a constitutional council. First contact with the Scavenger Clans (Year 18) introduces the Confederation to a culture that survived the Demon Wars in a different region of the continent through technological adaptation. The Architect of the Ironworks is destroyed (Year 20). Jorin Morevan dies in the assault. The Treaty of Iron is signed (Year 21).
Year 22 to Year 30: The Long Peace
The Confederation expands to twenty-six thousand citizens. Mixed Confederation-Scavenger settlements are founded in the eastern wastes. Trade routes open. Schools are integrated. Cael steps back from day-to-day governance and Mira retires. The seal tremors begin to register on Damien val Torren's instruments, but the council does not act on his data for twenty-two years.
Year 30: The Eternal Vigil
The events of The Eternal Vigil. Aethis's degradation reaches critical threshold. The expedition to the Anchor Chamber is authorized. Cael Morevan replaces Aethis as the second anchor.
Year 31 to Year 42: The Stewardship
Daven serves three terms as council chair. Sera Grenn establishes the Anchor Monitoring Institute (Year 33). Mira dies peacefully (Year 39). Kael Thorne dies in prison (Year 40). The mixed settlements expand to fourteen. The seal harmonics remain stable. Petyr becomes very old.
Year 42: The Last Witness
Petyr's final descent to the Anchor Chamber. The torch passes to Kira and her generation. The Foundation hum continues.
III. The Map
In the absence of a printable map (we are working on the official series map for the omnibus edition), here is the geography in words.
The Continent
The continent is roughly the shape of a heptagon, which is not an accident — the lattice is the reason the coastline took that shape. The seven Progenitor cities are arranged at the heptagon's points, with the Anchor Chamber at the centroid.
The Seven Lattice Intersections (clockwise from north)
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Northpoint (Morthex's seal) — The northern archive city, mostly buried under glacial advance by Year 0. The Confederation has never reached it; the seal is maintained passively by the lattice.
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Valorfen (no Wurm Lord; built on a non-seal lattice node) — The western port of Valorheim. The Salt Daughter sailed from here. Burned in the early demon wars; rebuilt as a Confederation port by Year 12.
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Valtherion (Vyressa's seal) — The southwestern fortress where the war broke open. Now a memorial site. The ruins are kept clean by a small caretaker community; no one lives in them.
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Greenvale (no seal; agricultural region) — The southern Karthian heartland. Tomas Grenn's home village of Greenhollow is here. Most of the area was burned during the war and is being slowly resettled by the Confederation.
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Obsidian Spire (Tethrix's seal) — The Karthian capital before the war. Cardinal-General Corven's base. Now a Pact-haunted ruin; the Confederation has never re-entered the central spire. The seal is maintained passively.
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The Ashen Fields (Korthul's seal) — The eastern fault line. The site of the great battle. Now a partially-corrupted wasteland; the corruption recedes year by year as the seals stabilize.
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The Ironworks / Sunken City (Velthos's seal) — The eastern Progenitor city that became the Architect's stronghold. Destroyed in Legacy of Iron. Now the site of the eastern lattice maintenance station built by Sera Grenn's institute.
The seventh seal — Zeroth's, the meta-seal — is the Anchor Chamber itself. There is no seventh city above it because the Progenitors built the centroid as a chamber, not a settlement.
Kelvareth
The northern fortress city that served as the Alliance capital from Year 1 to Year 7. Now a Confederation provincial capital. Located between Northpoint and the Ashen Fields, on a lattice line but not at an intersection. Its harmonic position is one of the reasons it became the natural staging ground for the early sealing rituals — the lattice flowed through it without converging.
New Haven
The lattice centroid. Built on top of the Hollow Deep, with the Foundation shaft (the access to the Anchor Chamber) at the centre of the Memorial Garden. The Treaty Hall sits one block north of the shaft. The Engineering Quarter — Sera Grenn's domain — is south. The market square is east.
The city has, by Year 42, the highest population density on the continent, which is appropriate. It is also, on a harmonic level, the place on the continent where Cael's awareness is most concentrated. He hears every quarrel in the market. He hears every child's first cry in the residential blocks. He hears, every spring, the anchor-light flowers blooming around the Foundation, planted by a girl named Kira when she was a schoolchild on a project.
He is, in the truest sense, the foundation beneath the foundation.
That is the map. Keep it folded in the back of your books. Update it as the next generation builds.
— L.C.
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